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<div class="title">ModQuadricT_impl.hh</div>  </div>
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<a href="a00608.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. Redistributions of source code must retain the above copyright notice, *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    this list of conditions and the following disclaimer.                  *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * 2. Redistributions in binary form must reproduce the above copyright      *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *    notice, this list of conditions and the following disclaimer in the    *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *    documentation and/or other materials provided with the distribution.   *</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> * 3. Neither the name of the copyright holder nor the names of its          *</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *    contributors may be used to endorse or promote products derived from   *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> *    this software without specific prior written permission.               *</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"> * &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> * ========================================================================= */</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//  CLASS ModQuadric - IMPLEMENTATION</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#define OPENMESH_DECIMATER_MODQUADRIC_CC</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">//== INCLUDES =================================================================</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a00605.html">OpenMesh/Tools/Decimater/ModQuadricT.hh</a>&gt;</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment">//== NAMESPACE ===============================================================</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="keyword">namespace </span><a class="code" href="a01233.html">OpenMesh</a> { <span class="comment">// BEGIN_NS_OPENMESH</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="keyword">namespace </span>Decimater { <span class="comment">// BEGIN_NS_DECIMATER</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment">//== IMPLEMENTATION ==========================================================</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">class</span> DecimaterType&gt;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<a class="code" href="a02693.html#ab82a1d6e9d34218a01e150fb447b47a8">ModQuadricT&lt;DecimaterType&gt;::</a></div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="a02693.html#ab82a1d6e9d34218a01e150fb447b47a8">   73</a></span>&#160;<a class="code" href="a02693.html#ab82a1d6e9d34218a01e150fb447b47a8">initialize</a>()</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;{</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;  <span class="keyword">using</span> <a class="code" href="a01985.html">Geometry::Quadricd</a>;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;  <span class="comment">// alloc quadrics</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <span class="keywordflow">if</span> (!quadrics_.is_valid())</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    Base::mesh().add_property( quadrics_ );</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;  <span class="comment">// clear quadrics</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;  <span class="keyword">typename</span> Mesh::VertexIter  v_it  = Base::mesh().vertices_begin(),</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                             v_end = Base::mesh().vertices_end();</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  <span class="keywordflow">for</span> (; v_it != v_end; ++v_it)</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    Base::mesh().property(quadrics_, *v_it).<a class="code" href="a01985.html#a517295130e59b59dc70dd3291685e7d2">clear</a>();</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;  <span class="comment">// calc (normal weighted) quadric</span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  <span class="keyword">typename</span> Mesh::FaceIter          f_it  = Base::mesh().faces_begin(),</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;                                   f_end = Base::mesh().faces_end();</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  <span class="keyword">typename</span> <a class="code" href="a02389.html#a3c65ec045ac0126b3ea7264cee26aa1b">Mesh::FaceVertexIter</a>    fv_it;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;  <span class="keyword">typename</span> <a class="code" href="a02389.html#a0fc18e13d70825938274e3faf7b55e01">Mesh::VertexHandle</a>      vh0, vh1, vh2;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;  <span class="keyword">typedef</span> <a class="code" href="a02001.html">Vec3d</a>                    Vec3;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;  <span class="keywordflow">for</span> (; f_it != f_end; ++f_it)</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;  {</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    fv_it = Base::mesh().fv_iter(*f_it);</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    vh0 = *fv_it;  ++fv_it;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    vh1 = *fv_it;  ++fv_it;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    vh2 = *fv_it;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    Vec3 v0, v1, v2;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    {</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;      <span class="keyword">using namespace </span><a class="code" href="a01233.html">OpenMesh</a>;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;      v0 = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;Vec3&gt;(Base::mesh().point(vh0));</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;      v1 = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;Vec3&gt;(Base::mesh().point(vh1));</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;      v2 = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;Vec3&gt;(Base::mesh().point(vh2));</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    }</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    Vec3 n = (v1-v0) % (v2-v0);</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="keywordtype">double</span> area = n.norm();</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    <span class="keywordflow">if</span> (area &gt; FLT_MIN)</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    {</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;      n /= area;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;      area *= 0.5;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    }</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">double</span> a = n[0];</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">double</span> b = n[1];</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">double</span> c = n[2];</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">double</span> d = -(<a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;Vec3&gt;(Base::mesh().point(vh0))|n);</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    Quadricd q(a, b, c, d);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    q *= area;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    Base::mesh().property(quadrics_, vh0) += q;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    Base::mesh().property(quadrics_, vh1) += q;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    Base::mesh().property(quadrics_, vh2) += q;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;  }</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;}</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="keyword">template</span>&lt;<span class="keyword">class</span> MeshT&gt;</div><div class="line"><a name="l00136"></a><span class="lineno"><a class="line" href="a02693.html#ab2b6ff0a7d2c8c4524b8a1a90e3fd7a8">  136</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="a02693.html#ab2b6ff0a7d2c8c4524b8a1a90e3fd7a8">ModQuadricT&lt;MeshT&gt;::set_error_tolerance_factor</a>(<span class="keywordtype">double</span> _factor) {</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;  <span class="keywordflow">if</span> (this-&gt;is_binary()) {</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <span class="keywordflow">if</span> (_factor &gt;= 0.0 &amp;&amp; _factor &lt;= 1.0) {</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;      <span class="comment">// the smaller the factor, the smaller max_err_ gets</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;      <span class="comment">// thus creating a stricter constraint</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;      <span class="comment">// division by error_tolerance_factor_ is for normalization</span></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;      <span class="keywordtype">double</span> max_err = max_err_ * _factor / this-&gt;error_tolerance_factor_;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;      set_max_err(max_err);</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;      this-&gt;error_tolerance_factor_ = _factor;</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;      initialize();</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    }</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;  }</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;}</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;} <span class="comment">// END_NS_DECIMATER</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;} <span class="comment">// END_NS_OPENMESH</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="comment">//=============================================================================</span></div><div class="ttc" id="a01233_html_a6bd9c6555d30f75e4de638b1c782ad42"><div class="ttname"><a href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">OpenMesh::vector_cast</a></div><div class="ttdeci">void vector_cast(const src_t &amp;_src, dst_t &amp;_dst, GenProg::Int2Type&lt; n &gt;)</div><div class="ttdoc">Cast vector type to another vector type by copying the vector elements. </div><div class="ttdef"><b>Definition:</b> vector_cast.hh:81</div></div>
<div class="ttc" id="a01985_html"><div class="ttname"><a href="a01985.html">OpenMesh::Geometry::QuadricT</a></div><div class="ttdoc">/class QuadricT Geometry/QuadricT.hh </div><div class="ttdef"><b>Definition:</b> QuadricT.hh:82</div></div>
<div class="ttc" id="a02693_html_ab2b6ff0a7d2c8c4524b8a1a90e3fd7a8"><div class="ttname"><a href="a02693.html#ab2b6ff0a7d2c8c4524b8a1a90e3fd7a8">OpenMesh::Decimater::ModQuadricT::set_error_tolerance_factor</a></div><div class="ttdeci">void set_error_tolerance_factor(double _factor) override</div><div class="ttdoc">set the percentage of maximum quadric error </div><div class="ttdef"><b>Definition:</b> ModQuadricT_impl.hh:136</div></div>
<div class="ttc" id="a02001_html"><div class="ttname"><a href="a02001.html">OpenMesh::VectorT</a></div><div class="ttdef"><b>Definition:</b> Vector11T.hh:83</div></div>
<div class="ttc" id="a01985_html_a517295130e59b59dc70dd3291685e7d2"><div class="ttname"><a href="a01985.html#a517295130e59b59dc70dd3291685e7d2">OpenMesh::Geometry::QuadricT::clear</a></div><div class="ttdeci">void clear()</div><div class="ttdoc">set all entries to zero </div><div class="ttdef"><b>Definition:</b> QuadricT.hh:166</div></div>
<div class="ttc" id="a00605_html"><div class="ttname"><a href="a00605.html">ModQuadricT.hh</a></div></div>
<div class="ttc" id="a02389_html_a3c65ec045ac0126b3ea7264cee26aa1b"><div class="ttname"><a href="a02389.html#a3c65ec045ac0126b3ea7264cee26aa1b">OpenMesh::PolyMeshT::FaceVertexIter</a></div><div class="ttdeci">Kernel::FaceVertexIter FaceVertexIter</div><div class="ttdoc">Circulator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:167</div></div>
<div class="ttc" id="a02693_html_ab82a1d6e9d34218a01e150fb447b47a8"><div class="ttname"><a href="a02693.html#ab82a1d6e9d34218a01e150fb447b47a8">OpenMesh::Decimater::ModQuadricT::initialize</a></div><div class="ttdeci">virtual void initialize(void) override</div><div class="ttdoc">Initalize the module and prepare the mesh for decimation. </div><div class="ttdef"><b>Definition:</b> ModQuadricT_impl.hh:73</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
<div class="ttc" id="a02389_html_a0fc18e13d70825938274e3faf7b55e01"><div class="ttname"><a href="a02389.html#a0fc18e13d70825938274e3faf7b55e01">OpenMesh::PolyMeshT::VertexHandle</a></div><div class="ttdeci">Kernel::VertexHandle VertexHandle</div><div class="ttdoc">Handle for referencing the corresponding item. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:136</div></div>
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